newzoo esports audience growth

For more information, check out our, Newzoo Platform: The Ultimate Games Data Tool, Download the free report for the full insights, newsroom.uk.paypal-corp.com/PayPal-Report-on-Esports-in-Europe-2020. Esports is a large and rapidly growing cross-industry segment, with total revenues in excess of $50 billion. You can unsubscribe from these communications at any time. By 2024, Newzoo predicts that the Compound Annual Growth Rate (CAGR) for eSports enthusiasts from 2019-2024 will be approximately 7.7%. The world championship generated more than 1.5 million hours watched on Twitch, while tournaments of other games held at Blizzcon generated another 4 million hours. Esports Enthusiasts—people who watch more than once a month—will account for 33 million this audience, while Occasional Viewers (those who watch less than once a month) make up 59 million. Esports by the Numbers AUDIENCE FORECAST. Over the next four years, Newzoo predicts a compound annual growth ra te (CAGR) of 7.7% to eventually reach a global esports audience of 577.2M by the end of 2024. The ESL One Manila and the Manila Major Dota 2 tournaments were the highlights of 2016, while ESL One Genting is coming up in January. Found inside – Page 519A rising part of the growth in the video gaming industry can be attributed to esports. ... The dynamic nature of the field naturally means that esports can adapt to the growing interests of a new audience while continuing to develop and ... Found inside – Page 75Esports Revenue Growth Global for 2018, 2019, 2020, 2023, Newzoo, ... 25. Informacje, Turtle Entertainment Polska. The eSports Company ... Shanley P., Overwatch League Grand Finals Grows Audience to 1.1M Average Viewers, ... In terms of global revenues, esports is continuing up its trajectory of explosive growth, generating $973.9 million by the end of the year—a number that will skyrocket to $1.6 billion by 2023. latest trends. Southeast Asia will have 9.5 million Esports Enthusiasts in 2016, and this number will double by 2019 according to Newzoo's latest quarterly update of its Global Esports Market Report.The total esports audience in the region, also taking into account Occasional Viewers, will reach 19.9 million this year and exceed 40 million in 2019. The esports audience will grow to 495.0 million people globally in 2020. Given the higher levels of engagement associated with Esports Enthusiasts, this is perhaps unsurprising. Through Newzoo’s Global PC Games Monitor, we saw that Blizzcon also increased Overwatch’s unique player numbers in North America and Europe by 3% month on month. Across all markets, 58% of Esports Enthusiasts spent money on Esports related products, compared to just 37% of Occasional Viewers. This is exactly why so many brands are subscribed to the report, Above: Esports audience growth. Found inside – Page 263An inventory of eSports' current highlights underscores its startling growth: professional leagues, ... a Newzoo global eSports market report to generate around US$700m in revenue based on a global audience of nearly 400 million people. Audience and awareness numbers are On the live event front, Newzoo drew attention to 2019's 885 major esports events that were available to the global audience. Found inside – Page 104The dynamic nature of the field naturally means that esports can adapt to the growing interests of a new audience ... Newzoo and Superdata have been specifically providing statistics on esports and but have had differing results in ... Audience and awareness numbers are increasing in emerging markets in Latin America, the Middle East and Africa, and Southeast Asia. We regularly evaluate our model to ensure it is in line with the latest dynamics in this ever-evolving market. Esports Enthusiasts will account for 222.9 Newzoo expects the esports industry to have more than $1 billion in revenue for 2021 with additional growth in media rights and the livestreaming market, according to its Global Esports and Live . and expert analyst support. • The number of Esports Enthusiasts worldwide will reach 165 million in 2018, a year-on-year growth of +15.2%. Image Credit: Newzoo The global esports audience will grow to 474.0 million in 2021, a year-on-year growth of 8.7%. . (Newzoo, 2021) Meanwhile, the global esports market combined with games streaming is expected to be worth $2.1 billion in 2021 and more than $3.5 billion by 2025. Join over 20,000 professionals and stay up to date with our latest news & insights. This book provides a comprehensive guide on the complex, vast and exciting world of esports, or competitive gaming. Newzoo segments esports viewership into "occasional viewers" (people who watch professional esports content less than once a . . Newzoo states that in 2017, there will be 22.6 million esports enthusiasts in Western Europe and a total audience of 47.8 million. Download the free version of the report for a sneak peek at our mobile esports special focus topic. In the survey, we also asked respondents about: Download the free report for the full insights. 69% of esports revenue comes from advertising and sponsorships. Total esports revenues will The number of Southeast Asian Esports Enthusiasts will grow with a Compound Annual Growth Rate (CAGR) of +36.1% between 2015 and 2019, reaching 19.8 million. — Newzoo (@NewzooHQ) March 9, 2021. A little less than a third of the Esports Audience we surveyed were women, with the majority being Occasional Viewers. the past few years, and we’ve seen individual countries, regions, and markets Found inside – Page 74With regard to esport, Newzoo (2018) indicates that the global esport economy has grown to $906 million, and the global esport audience (i.e., spectators) has reached 380.2 million. Results of research into the economics of the sports ... Of all the respondents, the 21–25 age group were most likely to be Esports Enthusiasts. With the You can unsubscribe from these communications at any time. According to Newzoo's 2020 Global Esports Market Report, the total esports audience will grow to 495.0 million people in 2020, a year-on-year growth of +11.7%. Download the full report for free to learn more! (Newzoo - 2019 Global Esports Market Report, 2019). teams, organizers, and sponsors. Found inside – Page 279From casual to professional: How Brazilians achieved esports success in counter-strike: global offensive. ... Available from: https://newzoo.com/insights/articles/newzoo-games-market-numbers-revenues-and-audience-2020-2023/. Even first . In the rest of this article, we will further explore the esports ecosystem in Europe, based on insights from our Custom Consumer Research project with PayPal. This represents a 70% growth in the next four years. Found inside – Page 53eSports, Skins, and loot boxes: Participants, practices, and problematic behavior associated with emergent forms of ... Esports audience growth. https://newzoo.com/key-numbers Paik, S., Choi, M. R., Kwak, S. M., Bang, S. H., & Kim, ... Meanwhile, Newzoo […] They differentiate between esports enthusiasts (who watch more than once a month) and occasional viewers (who watch less than once a month). “Each market now has its own form and flavor, a combination of different game Found inside – Page 17In contrast, eSports is primarily viewed online, through channels such as Twitch, where the audience can interact with its ... Merchandising is one of the massive areas of growth in professional sports over the past two decades, ... We’ve also introduced streaming as a revenue stream, which will generate $18.2 million in 2020 and grow to $31.6 million in 2023. The total esports audience in the region, also taking into account Occasional Viewers, will reach 19.9 million this year and exceed 40 million in 2019. . Now that many leagues and tournaments have established a sizable au- The global esports audience will grow to 474 million in 2021, with revenues from competitive gaming set to be just shy of US$1.1 billion by the end of this year, according to market researcher Newzoo. Newzoo monitors esports engagement in 27 countries. Some media have been critical of Newzoo's hype around esports in the past. The esports industry may hit a serious growth spurt this year, according to new data from Newzoo. • The number of Esports Enthusiasts worldwide will reach 165 million in 2018, a year-on-year growth of +15.2%. Found inside26) It was estimated that in 2018 e-sport enthusiasts worldwide will number 165 million and the e-sport audience will be ... According to Newzoo (2018), 588 major esport tournaments were held worldwide in 2017, and ticket revenues ... In addition, we review these numbers based on our own viewer-ship data and that collected from different streaming platforms to validate our estimates. Image Credit: Newzoo. Trends behind esports are redefining the DNA of future successful games and provide new opportunities for game companies big and small. According to Newzoo, global revenue in the eSports industry rose from $194 million to $463 million in the same period -- a 239% increase -- and is expected to smash $1 billion by 2019. The Perfect Fit: How Brands Can Leverage Consumer Insights & Partnerships to Reach Gamers, Actionable Consumer Insights about the West’s Most Dedicated Gamers, Newzoo Expands World’s Biggest Gaming & Esports Panel to 50 Million Consumers Globally, Adding 15 New Markets, Case Study: How We Helped a National Telecom Company Understand Gamers’ ISP Requirements, Consumer Insights: Playing and Spending Habits in the United Arab Emirates (UAE) Games Market, The Way Consumers Interact with Games Is Changing; Nearly Half of Gamers Are Female; Over Half Are 30+, Newzoo Adjusts Esports Forecast Further in Wake of the Ongoing COVID-19 Pandemic, Consumer Insights: South Africa’s Passion for Sports Trickles into Gamers’ Playing Behavior, Their attitudes toward female participation in esports, What they think about male, female, and mixed esports tournaments. Found insideAccording to a report from Newzoo, eSports has reached a global audience of 226 million in 2015, generated US$325 million of revenue,39 and will continue to grow in the forthcoming years. Viewership is also forecasted to grow to nearly ... They expect that the number of occasional viewers will grow to 291.6 million. million in 2023. For more information, check out our, Newzoo uses the information you provide to us to contact you about our relevant content, updates, and services. Get our latest insights, reports, and updates straight to your inbox! This would put esports in the category of truly becoming a billion dollar business for the first time, hitting projections that were initially made several years ago. And that there will be 285.7 million eSports enthusiasts, making the total audience 577.2 million. And were there any markets that stood out in terms of spending? 838% - the year-over-year growth rate of esports investments. This is the fourth edition of Newzoo's annual report, which provides an in-depth look at the esports economy, globally and per region, and a realistic estimate of its future potential in terms of trends, viewers, franchises, and revenue streams. Source: Newzoo, BITKRAFT Esports Ventures. Just under half (48%) of the European female Esports Audience spent money on esports-related products in the past 12 months—compared to 46% of the male esports audience. Female Esports audience members in Spain were the most likely to indicate they had spent money on Esports related products (56%), followed closely by Italy (53%) and France (51%). The world’s fastest-growing esports revenue stream is one of our new streams, digital, with a CAGR (2018-2023) of +72.4%, compared to sponsorship’s +16.6%. Remer Rietkerk, Newzoo. We couldn’t be happier to announce that today marks the launch of our 2020 Global Esports Market Report. ESPN recently became the ESPN of esports, and if you're not sure what prompted that move, a report on the predicted growth of the global esports market in 2016 put together by research firm Newzoo . At the same time, the global audience for esports is expected to jump almost 12% to 495 million viewers. As part of our effort to track, research, model and understand the esports space, Newzoo Esports analysts visit the biggest esports events across the globe. Found inside – Page 122... and the global Esports audience will grow to 495.0 million people in 2020 (Newzoo 2020). Especially, in Defense of the Ancients 2, known as Dota 2, where the match-making system is engineered to encourage players to collaborate, ... was 2019’s biggest tournament by live viewership hours on Twitch and YouTube, By the end of 2021, the number of fans who watch esports over once a month will grow to 234 million people. More and more people began to watch esports. Mentioned in this article Games: Overwatch Newzoo's annual Global Esports Market Report is out—and the esports industry is officially taking in over half a billion dollars annually. According to data from Newzoo, the global audience growth for Esports is booming. Highlights: An overview of the market in terms of revenues & audience; An in-depth look at the Esports Enthusiast: demographics, spending behaviour, brand preference & more This year has been a tremendous year for Southeast Asia in terms of big live events. The total Esports Audience will reach 380 million this year, a year-on-year growth of +13.5%. Consumers are as well. Newzoo uses the information you provide to us to contact you about our relevant content and services. In the coming year, the global esports economy will generate revenues of $1.1 billion, a year-on-year growth of 15.7%. Newzoo uses the information you provide to us to contact you about our relevant content and services. Newzoo noted that it has re-evaluated the size of the esports market, based on improved methodologies. Learn about the changes here. And that’s just the tip of the iceberg of what we cover in the full report with PayPal. Esports on track for healthy audience growth. events that the global esports audience could attend. Through our detailed analysis of the Rest of Asia-Pacific and Southeast Asia regions, we have solidified our expertise on the difficult-to-grasp Asian esports market. The global esports audience will grow to 474.0 million in 2021, a year-on-year growth of +8.7 percent. This number will grow with a CAGR (2018-2023) of +9.6% to 351.1 The distribution of fans also varied across different countries. The report, compiled in partnership with PayPal, is based on responses of 10,175 esports viewers surveyed across Western and Northern Europe. Found inside2019] When it comes to a comparison between traditional sports and esports viewership: Esports have already ... 2019), and there are new bespoke venues opening to accommodate these mega events for a growing audience world-wide. Found insideWith the continual growth of the esports market, the number of esports facilities is likely to increase. Newzoo (2020) projects that the esports audience will reach 646 million and that ... But what about all the respondents? Internet wealth development is an important . Its head of esports, Remer Rietkerk, recently spoke with NPR's Ari Shapiro about the potential of the esports industry. Esports continues to see increased viewership amid the pandemic. Newzoo puts esports average revenue growth at 30%. In its latest eSports market report, market researcher Newzoo thinks eSports at large will make $696 million in revenue in 2017, with its total audience — be it hardcore fans or those who just watch the bigger game championships — reaching 385 million. Newzoo's 2020 Global Esports Market Report was released early Tuesday morning. 1. Audience and awareness numbers are increasing in emerging markets in Latin America, the Middle East and Africa, and Southeast Asia. We recently debunked the myth that most gamers are young males. Found inside – Page 14... about the esports industry such as the global games market, esports revenues, and esports audience size. ... after separating esports viewers into (1) occasional and (2) frequent viewers, Newzoo (2019) projected steady growth from ... Credit: Newzoo There are currently about 222.9m esports enthusiasts in the entire world (Newzoo). With esports revenue exceeding the 1 billion mark in 2019. In early March 2016, Newzoo took part in The eSports market has boomed in recent years with more and more viewers tuning in to watch their favorite games being played by some of the best gamers in . 4. the free version of the report for a sneak peek at our mobile esports With an overall $655 million in global revenue, esports comes in under Newzoo's projection from last year's report, but still marks a phenomenal 33% year-over-year growth rate. They expect the total audience for 2019 to reach 443 million (up 12.3% year-on-year), rising to 495 million in 2020 (up 11.7% year-on-year). In 2020, $822.4 million in revenues—or three-quarters of the total market—will come from media rights and sponsorship. Of those, a full 303 million are expected to be occasional viewers. This book is intended for anyone interested in advanced network analysis. If you wish to master the skills of analyzing and presenting network graphs effectively, then this is the book for you. In 2021, global esports revenues are expected to reach $1,084 million, representing a year-on-year growth of 14.5%. infrastructure, coupled with explosive mobile growth. Esports Enthusiasts will account for 222.9 million of this number, up 25 million year on year, and will increase with a CAGR (2018-2023) of +11.3% to 295.4 million in 2023. India's Growth in Esports Industry. In Finland, 52% of those aged 18–20 were Esports Enthusiasts, compared to only 21% in the United Kingdom. Above: The growth rates for the esports audience. 2019. Found inside – Page 45“Esports revenues will reach $696 million this year and grow to $1.5 billion by 2020 as brand investment doubles.” Newzoo.com, February 14, 2017. https://newzoo.com/insights /articles/esports-revenues-will-reach-696-million-in-2017. Esports Enthusiasts ©Newzoo | 2020 Global Esports Market Report | Due to rounding, Esports Enthusiasts and Occasional Viewers do not add up to the total audience in 2020. Important note: We review our esports market estimates every quarter and update them if necessary. While women prefer physical esports merchandise (including team-sponsored gear), men tend to prefer in-game cosmetic items, like character skins or stickers. And, as covered above, whether they feel that female participation is growing. Our "Esports' impressive audience and viewership growth is a direct result of an engaging viewership experience untethered to traditional media," says Newzoo CEO Peter Warman. According to data from Newzoo, the global audience growth for Esports is booming. In 2018, investments rose from $490 million in the previous year to $4.5 billion. At the event, Blizzard announced the Overwatch League, a closed league system with city-based teams, a whole new approach in the esports scene. It also includes developments per region, demographic insights, top events and Newzoo's report claims that the worldwide esports audience will grow to 474m people in 2021, a year-on-year growth of 8.7%. Brands will contribute roughly $516 million in revenue in 2017, and the study suggests that brand investment will more than double by 2020. Found inside... Relevance of eSports,” International Conference on Internet Computing. Peter Warman (February 14 2017), “Esports Revenues Will Reach $696 Million This Year and Grow to $1.5 Billion by 2020 as Brand Investment Doubles,” NewZoo. While Overwatch won New Esports Title of the Year at the Esports Industry Awards, the game is still in the process of developing its esports scene. In Newzoo's 2019 adjusted figures, there were 200.8 million occasional viewers and 197 million eSports enthusiasts, making the total audience 397.8 million. The same rings true for Esports Enthusiasts. The game quickly accumulated millions of players worldwide and was one of the top games watched on Twitch at launch. By 2024, Newzoo predicts that the Compound Annual Growth Rate (CAGR) for eSports enthusiasts from 2019-2024 will be approximately 7.7%. million of this number, up 25 million year on year, and will increase with a "Esports enthusiast," or people who watch esports . Esports Market Report service which includes quarterly trend and In 2018 sponsorship deals contributed 40% of global esports revenue and brand advertising 19%. In comparison, the number of Latin American Esports Enthusiasts will grow with a CAGR of +24.7% between 2015 and 2019, while the global average is +19.1% for the same period. For more information, check out our, Newzoo Platform: The Ultimate Games Data Tool, Newzoo Global Esports Market Report 2020 | Light Version, Streamlabs & Newzoo Q4 Year in Review Live Streaming Industry Report, League of Legends Esports Deep Dive: Worlds Viewership and How Format Changes Contributed to the LEC’s Growth, Uncover the Impact of Your Recent Esports & Gaming Sponsorship, Activation, or Campaign, You Can Now License Newzoo’s Gamer Segmentation™ for Your Own Research Needs, Women Account for 46% of All Game Enthusiasts: Watching Game Video Content and Esports Has Changed How Women and Men Alike Engage with Games.
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